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Links

My links about game development.

Books

The books of my game development library:

ADTs, Data Structures, and Problem Solving with C++, Larry R. Nyhoff, 2004.

C++ for Game Programmers, Mike Dickheiser, 2006.

C++ Templates: The Complete Guide, David Vandervoorde, Nicolai M. Josuttis, 2002.

Core Techniques and Algorithms in Game Programming, Sanchez-Crespo Dalmau Daniel, 2003.

Design Patterns. Elements of Reusable Object-Oriented Software, Erich Gamma, Richard Helm, Ralph E. Johnson, 1995.

Essential Mathematics for Games and Interactive Applications, James M. Van Verth, Lars M. Bishop, 2004.

Inside Lightwave 9, Dan Ablan, 2007.

Lightwave v9 Texturing, Angel Nieves, 2007.

Modern C++ Design. Applied Generic and Design Patterns: Applied Generic and Design Patterns, Andrei Alexandrescu, 2001.

More OpenGL Game Programming, Dave Astle (ed.), 2005.

Moderne C++ Programmierung Klassen, Templates, Design Patterns, Ralf Schneeweiß, 2007.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, Dave Shreiner, Mason Woo, Jackie Neider, 2007.

OpenGL Shading Language, Randi J. Rost, John M. Kessenich, Barthold Lichtenbelt, 2006.

Professional C++, Nicholas A. Solter, Scott J. Kleper, 2005.

The C++ Standard Library: A Tutorial and Reference, Nicolai M. Josuttis, 1999.

The C++ Programming Language, Bjarne Stroustrup, 1999.

Real-Time Collision Detection, Christer Ericson, 2005.

General Links:

C++ Links:

Math Links:

OpenGL Links:

SDL Links:

Modelling and Texturing:

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